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Cargo Ship

Wed 3. Dec 2008, 22:55

Latest Map :Cargo Ship

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Enjoy -- Download Link Below

http://www.box.net/shared/pxzvho8xjf

Tips : place in Chaser 1.50 Addons folder
best played with video settings on HIGH

Wed 3. Dec 2008, 22:55

Re: Cargo Ship

Thu 4. Dec 2008, 19:58

Hmm, looks very nice, but the textures could be better in my opinion :) Host a dedicated spectre ;]]

Re: Cargo Ship

Fri 5. Dec 2008, 17:13

Sorry to tell you this man but... I LOVE IT!


Edit: Wulle and me just stopped playing it, and we loved it
only point are, there should be a 2nd goal, such as, Change course (by rotating the wheel) and survive time limit for the opponents
If time runs out now, nothing happens
Besides that, we loved it, and it should be a dedicated server with 20 players max :D

Re: Cargo Ship

Fri 5. Dec 2008, 18:57

lol thanks nemisis :P

and yeah, schaf, ur right about the textures but there's not a wide variety of textures when you want to make a map of a run down ship like this one, for example, the red and blue containers are my own textures, you don't find that kind of stuff on google. It's very time consuming to make new textures that suit the map ur making. The current textures don't bother me at all, I'm going to try convert it for 1.49 because no one ever plays custom maps on full

Re: Cargo Ship

Fri 5. Dec 2008, 19:38

Woot?! I would play this map teh whole day! on full! :)
Ya, I know how difficult it is, but there are SOME textures, which would fit in there for some more textures, maybe it would look OK if you scale it, so that you can't count the pixels ^^' The map is rly great

Re: Cargo Ship

Fri 5. Dec 2008, 19:42

in my next map then :P

chaser's players should really download more maps because final strike is the main map

and ty for the remarks ^^

Re: Cargo Ship

Fri 5. Dec 2008, 21:49

Well if you do this:
NemesisNL wrote:only point are, there should be a 2nd goal, such as, Change course (by rotating the wheel) and survive time limit for the opponents
If time runs out now, nothing happens
Besides that, we loved it, and it should be a dedicated server with 20 players max :D


And name the server www.ussfchaser.com or something (the website where to download the map)
or maybe the B server or 4Mia server will run this, 1 final strike, 1 this map, i def. think more peeps will play this, its lovely, it really is!

my idea is, for example, the 4mia server is custom maps only, and on some website there is a 4mia mappack to download or something, so everyone can play, and custom maps have chances to :D

Re: Cargo Ship

Fri 5. Dec 2008, 23:01

i guess the objective idea is a good one but difficult to make, i would rather have a bomb planted and the gov forces to diffuse, i'll make that in "Cargo Ship (beta)" - i'll make it later on lol

and i'm glad you think so strongly about this map :P I hope we do get a dedicated server for it, would be very good

Re: Cargo Ship

Sat 6. Dec 2008, 00:30

The map looks nice.
I have tested in LAN so far only your other map that ussf killbox one and I really liked it.
Is it just my imagination, or was my first impression true that this killbox map is a remake of a popular HL2 DM map?

Re: Cargo Ship

Sat 6. Dec 2008, 00:38

thanks :P

and yes USSF_KillBox_3 is from Half Life 2: DM, it's a copy of the original killbox, i get inspired quite a lot by other games and alter them slightly. I've also made de_dust2, cs_militia and I said i was going to start cs_aztec but i haven't found the time.
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