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 Post subject: Re: Spectre Maps
PostPosted: Fri 25. Apr 2008, 16:54 
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spectre-112 wrote:
yeah, it is pretty hard to make maps, i got help from one of the most experienced map makers, i'm working on a new project, one that will blow everyone's minds away, Cs_Militia (from counter strike) to Chaser

i'm coding it so that people will be able to install it for 1.49 aswell as 1.50, i'm working long and hard on this, every chance i can, so i hope u'll enjoy it when it comes out

Yo keep making some cs maps in chaser.. if theyre popular in there they will be too in here :)

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 Post subject: Re: Spectre Maps
PostPosted: Sat 26. Apr 2008, 11:58 
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yeah, militia is the one that's coming out soon, i made it look as much as the real thing, i'm pretty sure it will be a hit so i'm coding it for 1.49, it'll be an fs utility to install because all the textures that arent supported in 1.49 need to be installed in 1.49 in order for them to work, it's time consuming but its worth it.

do you guys have any other Counter Strike Map requests for Chaser? (what other maps should i make based on CS ?)


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 Post subject: Re: Spectre Maps
PostPosted: Sat 26. Apr 2008, 12:28 
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just make a surf map :D with surf mode only 8-) would be very cool (woni made a surf map too, ask him how to do that shit if you dont know how to)

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 Post subject: Re: Spectre Maps
PostPosted: Sat 26. Apr 2008, 13:21 
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It's not from CS i think, but you could try a new acrobatics map (there are already 3 i think) with a huge bigger parcour and some specials =) i like those

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 Post subject: Re: Spectre Maps
PostPosted: Sat 26. Apr 2008, 14:39 
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i'll see what i can do, but for the mean time, i want to create atleast 3 new known Counter Strike maps to be coded for 1.49 and run on a dedicated server

everyone is sick of final strike and building site, in 1.50 the main map is still final strike. All the other maps arent as good

a crummy version of De_dust2 was created once, bad scenery but fairly good plot, instigating the bomb. I'll create de_dust, cs_militia and another that i want the chaser community to vote on, i should actually create a poll


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 Post subject: Re: Spectre Maps
PostPosted: Sat 26. Apr 2008, 15:27 
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-=/BTB/_$cH4F* wrote:
It's not from CS i think, but you could try a new acrobatics map (there are already 3 i think) with a huge bigger parcour and some specials =) i like those

Yeah or fix advanced acrobatics so we can get farther, but a new one would be even better because i like changes :)

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 Post subject: Re: Spectre Maps
PostPosted: Sat 26. Apr 2008, 20:07 
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yaa! the other acrobatic maps have too high places, it takes minutes to die and respawn... pls fix it ^^

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 Post subject: Re: Spectre Maps
PostPosted: Sat 26. Apr 2008, 20:09 
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i'll create an acrobatics training after i publish the militia map, anymore things you would want to add in the new acrobatics traning map?


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 Post subject: Re: Spectre Maps
PostPosted: Sun 27. Apr 2008, 10:11 
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not only one way to do, but 3 or 4 :] and maybe trigger (dunno if that'S possible) so that you run and behind u or next to you breaks a lil bit of the ground and falls down :D experiment with glass :] i love it :]

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 Post subject: Re: Spectre Maps
PostPosted: Sun 27. Apr 2008, 11:31 
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hehe, u have some bright ideas, can u think of anything cool?

triggers are possible but they make life harder :P

everything else i can do :P but it'll take a while since u guys want so much in it


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