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 Post subject: Re: Spectre Maps
PostPosted: Tue 29. Apr 2008, 20:53 
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Möchtegern-spammer
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Joined: Fri 22. Feb 2008, 22:41
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yeah alvar, i can convert any of the doom maps if you want, just tell me which and i'll send them to u over msn

and yeah u can do anything u like with my maps, they belong to chaser now

and rabbit, i can do that too, i can make bots just like that, the problem is that it's impossible or very very hard to get a bot / actor to act like a hostage, follow government forces when asked, and go back to base when caught by law breakers. whats even harder is making them one of the objectives, as soon as they ALL hit a particular point, gov forces win

i will talk to sum1 but me and sum1 talk all the time, he's the one that taught me everything to date, he's kickass lol


Last edited by Spectre on Wed 30. Apr 2008, 13:05, edited 1 time in total.

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Posted: Tue 29. Apr 2008, 20:53 


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 Post subject: Re: Spectre Maps
PostPosted: Tue 29. Apr 2008, 20:54 
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Möchtegern-spammer
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i finished militia, next week it will be published as a .fs file

dont be too impatient lol, screenshots of it are on the website like i think i said before


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 Post subject: Re: Spectre Maps
PostPosted: Wed 30. Apr 2008, 14:25 
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spectre-112 wrote:
yeah alvar, i can convert any of the doom maps if you want, just tell me which and i'll send them to u over msn

and yeah u can do anything u like with my maps, they belong to chaser now

and rabbit, i can do that too, i can make bots just like that, the problem is that it's impossible or very very hard to get a bot / actor to act like a hostage, follow government forces when asked, and go back to base when caught by law breakers. whats even harder is making them one of the objectives, as soon as they ALL hit a particular point, gov forces win

i will talk to sum1 but me and sum1 talk all the time, he's the one that taught me everything to date, he's kickass lol

Why don't edit the way of save hostages a bit and activate them just like keys and they run on themselves? is that easier? And give the Lawbrakers a chance and if they kill all hostages before they ran to the resc point, the gov forces have to kill all law brakers to win

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 Post subject: Re: Spectre Maps
PostPosted: Fri 2. May 2008, 11:24 
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it's a lot harder than it sounds, the hostages wouldn't know which route to take so they'd end up trying to go throgh walls, but still i'll try it, there's always a possibility


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 Post subject: Re: Spectre Maps
PostPosted: Fri 2. May 2008, 12:43 
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spectre-112 wrote:
it's a lot harder than it sounds, the hostages wouldn't know which route to take so they'd end up trying to go throgh walls, but still i'll try it, there's always a possibility


give them a paper with a map l0000l


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 Post subject: Re: Spectre Maps
PostPosted: Fri 2. May 2008, 12:52 
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xDDD try it ;) maybe sum more points to run than only res point, around every corner one point? posible?

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 Post subject: Re: Spectre Maps
PostPosted: Fri 2. May 2008, 16:41 
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hold on, lol what do u mean by points?


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 Post subject: Re: Spectre Maps
PostPosted: Fri 2. May 2008, 19:16 
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-=/BTB/_$cH4F* wrote:
xDDD try it ;) maybe sum more points to run than only res point, around every corner one point? posible?

yeah explain yourself, du kamel
xD

maybe you could ask a CS expert to teach you CS's bot system and if its possible to make it for another random game

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 Post subject: Re: Spectre Maps
PostPosted: Fri 2. May 2008, 19:46 
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[color=#FFBF00]yeah explain yourself, du kamel[/quote]Kamel is boring, try Schweinchen, it's better and much more eeeeevil :twisted:

spectre-112 wrote:
hold on, lol what do u mean by points?
Points, routepoints,waypoints... a route to the resc point, which is made of some commands, for each corner to the point they must reach one command =) put in a row, so that they move a lil bit ugly, but it might work...

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 Post subject: Re: Spectre Maps
PostPosted: Fri 2. May 2008, 21:16 
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its a good idea but points cant be placed anywhere, they're not even in the console list of entities, i'm telling u that hostages are impossible to do, there is no comand that tells them to follow Gov Forces and go back to base when they see a Law Breaker, its much much more complicated than it looks dude


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